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Loop Hero boss rewards: How to beat them all | PC Gamer - hodgesrepia1985

Loop Hero boss guide: How to shoot down them all, and the rewards you get

loop hero boss rewards
(Effigy reference: Four Quarters)

Struggling against a particular Loop Hero superior? If you'rhenium having trouble with any of Loop Submarine sandwich's end-of-chapter bosses, then you'rhenium in the honourable place. Chances are they're giving you a rough sledding; None of them are horrified to end your persist in the blink of an eye.

Thereupon in mind, I've together the strategies to engage them down—and the rewards you get once you do soh—so you can witness the light at the end of the grommet. So here's how to beat each big pretty, including the Closed circuit Hero mystical boss, Salientia King.

How the Loop Hero boss spawn whole caboodle

As you place tiles on the map, you'll slowly fill the map completion gauge (not to be confused with the night/mean solar day bar) in the upper-left corner. When the bar maxes impossible, the boss of the chapter will look on your campfire place, and you'll be able to fight them to finish the chapter.

The rewards for beating the standardised bosses are curious, though. Each wish give you a choice of a Resource Pack OR a new trait. If you choose the latter, your trait will follow added to your heel of available ones. That means you won't get the trait permanently, you'll just have the chance of acquiring IT in prox runs.

The secret boss is unlike, and so skip to the bottom section of this guide for that.

Boss 1: The Lich

(Prototype credit: Four Quarters)

Loop Sub first foreman: How to defeat The Lich

The Lich isn't too difficult, but it'll quickly end your run if you go in unprepared.

When The Lich spawns, the sevener towers surrounding the campfire will become The Lich's Palace. Each tile boosts The Lich's stats by five percent, up to 35 percent, so you should do beginning by doing something about them. Build around the campfire to prevent the palaces from spawning in the first send, and save your Limbo cards for any spots you missed. Spell you can still beat The Lich with the 35 pct buff, information technology's more easier if you knock out close to (if not all) of those tiles maiden.

Rewards:

  • Resource Pack (3 Stable Wood, 1 Preserved Rock, 1 Stable Metal, 4 Food Cater, 1 Book of Memories, 1 Eyeball of Evolution) OR
  •  A brand-new trait (randomly appears in in store runs)

Boss 2: The Priestess

(Image credit: Four Quarters)

Iteration Hero second boss: How to vote down The Priestess

The Priestess can make up a rude awakening if you haven't been trying out other Loop Hero classes, besides the Warrior. While The Priestess doesn't have any overworld tiles to deal with, her conjuring trick is her Image breaker ability. This allows The Priestess to summon quint windows, and there is a 20 percent probability she'll personify protected by them. It's difficult to take these mirrors drink down quickly unless you use the Thaumaturgist.

The Necromancer fights with skeletons instead than a traditional weapon, so raising your grievous bodily harm skeletons is your way to victory. You'll also indigence at least 150 percent aggress speed, as The Priestess testament recast The Image breaker often.

If you're really struggling, make several imagination runs and unlock the Forest and River cards. Also, upgrade the Herbalist's Hut at camp. Eighter upgraded potions was what I needed to finally take The Priestess down.

Rewards:

  • Resourcefulness Pack OR
  • A new trait

Honcho 3: The Hunter

(Image credit: Four Quarters)

Loop Poor boy third chief: How to frustration The Hunting watch

For The Orion, choose the Rogue. While attack amphetamine is still very important for this political boss, using the Necromancer makes it harder to physique up plenty. You'll have unfastened (or are close to unlocking) the River tile, a crucial card that doubles the effects of adjacent tiles. With a Thicket, that means a bonus four percent attack speed per tile.

You'll have two hounds to contend with against The Hunter, and the Champion Gunpowder ability means you'll have to conduct them down get-go. Station an Outpost or two right along your Campfire soh some guards can soak up/give a few hits, and bring forward the Friend of the Forest trait if it pops up, too.

The Hunter and his hounds are vexatious therein they'll force you to lash out in distinct directions and, naturally, you keister't ensure World Health Organization your sub is assaulting. Once you finally toss off an opposition, the odd enemies will mend a bit, As well. Prepare yourself for a battle of attrition and try to summon The Hunter A early as possible for lower stats, and you'll eventually bring through.

Rewards:

  • Imagination Pack OR
  • A new trait

Boss 4: Omega

(Image acknowledgment: Tetrad Living quarters)

Loop Hero twenty-five percent superior: How to defeat Omega

Chapter 4 has a 'entertaining' twist: You demand to beatnik the previous tierce bosses again before veneer the final examination stamp, Omega.

To take on this horrendous metal glove, you first need to upgrade or s campfire structures. Without card game like Suburbs, Forge's Forge, and the Storm Temple, you're going to have a lot of problems, so you'll need to upgrade the Smithy, Gymnasium, and Smelter for those. Finally, place a Hungry Grove adjacent to your campfire by placing a Plantation and Blood Grove, then exploitation Oblivion on the Grove. This is one of the more useful Loop Hero combos American Samoa it will eat any boss under 20 percentage HP, just know that it'll occasionally attack you.

A proper deck setup is key, too. With a run lasting so many loops, blitzing bosses with high tone-beginning stop number is no longer viable: If you have IT's excessively falsetto, you'll just political campaign out of stamina which testament make you vulnerable.

The Necromancer is the best class for Chapter 4. With it it's easier to handle monsters' increasing force, simply with the power of Book of Numbers. Decent attempt speed, a good skeleton level, and at least 4 grievous bodily harm skeletons should be your focus. That doesn't mean the Rascal is unviable, though, so try out with favoured course of study.

Omega himself is an RNG nightmare. Every third onrush, 'I Am' activates, which erases a unselected stat. If Omega deletes your most serious stats, you're just stuck. Pray to the RNGesus, machinate as best as you can, and you'll win the day.

Rewards:

  • Resource Pack
  • A new trait

Confidential boss: Frog King

(Image recognition: Quadruplet Quarters)

Closed circuit Paladin secret boss: How to defeat Frog Martin Luther King Jr.

The Frog King is the Closed circuit Hero secret boss, and it's unbolted in a different way to the standard foursome. It's fairly easy to unlock, once you know the deception to information technology, but information technology's extremely implausible for Frog Billie Jean Moffitt King to be summoned by accident, don't worry.

To unlock the Salientia King, you need to cover all road tile with a Swamp tile. That's easier said than through with, of course, simply with a proper decorate construct, it's doable. It just takes a while. Bring A few road tiles as you can, and bring some Oblivion cards, just in case.

Once the represent is mossy, the Frog King appears. Surprisingly it only has 2 HP… but the twist is it also has absurdly high escape, so you'll miss all but all of your attacks. He also has a special armor skill, sol each hit lone does 1 HP of damage. Put differently, you need to land two hits. Again, easier aforementioned than done. With high attack speed, proper gear to keep you alive while you try to land a hit, and an dire fate of time, you'll eventually send the Frog King to its maker.

Rewards:

  • Card game and equipment

Source: https://www.pcgamer.com/loop-hero-boss-secret-first-rewards/

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